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Tuesday, January 24, 2017

Future is Now! Virtual & agmented reality welding joins higher education



      Now that civilization has fully entered the 21st-century technology is still rapidly changing. My 8-year old’s earliest technology memories are touch enabled. Mine have dial controlled televisions and an Apple IIe. My university purchase several heavy equipment simulators last year, 2016. We all had the opportunity to try the new toys. I operated equipment that simulates the real work. I virtually piled rocks with an large excavator without burning any diesel. An opportunity to gain experience becoming familiar with the controls before using real machines. It makes excellent sense to let students safely practice in an environmental friendly way. As stated by the (Soldamatic, 2015) sales brochure. The welding school at the University put in an order the first augmented reality welding simulators and we expected them soon. There is no question that technology of this fashion can form an valuable part of their training, especially if students are unfamiliar with welding. I was involved in choosing which model of welding simulator would be purchased by the university. I had the opportunity to use this technology during the process and experience a virtual welding environment. The units are portable and set up quickly. The VR/AR control unit and helmet are identical to a welding power source and weldor's helmet. A special welding stand and jig are designed to position the work piece so the welding student has an opportunity to make the motions of moving a molten puddle in an virtual augmented environment. Students create the hand eye coordination skills necessary to do the job of welding before the shop time starts. Students can even do the welding theory studies and testing online then blend the practical in during the day. This would require lab style classrooms with augmented reality units networked together for a whole class of students. The future looks like it will continue to change current established processes further. 


References also in Resouce section:
Lucia M., Okimoto L. R., Okimoto P.C., Goldbach C.E. (2015). User Experience in Augmented Reality applied to the Welding Education. Science Direct. Curitiba Brazil

Soldamatic from Seabery. (2015) Augmented Training for Welding. www.soldamatic.com

Reede, E & Bailiff, L. (2016) When Virtual Reality Meets Education. Crunch Network. Retrieved from  https://techcrunch.com/