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Giving a weld simulator a try. (E E Times Japan. 2016)

Virtual Augmented Reality Technology Ripe for Implementation in Industrial Trades Education



     Now that civilization has fully entered the 21st-century, technology is still rapidly changing. My 8-year old’s earliest technology memories are touch enabled. Mine have dial controlled televisions and an Apple IIe. My university purchased several heavy equipment simulators last year, 2016. We all had the opportunity to try the new toys. I operated equipment that simulates the real work. I virtually piled rocks with an large excavator without burning any diesel. An opportunity to gain experience becoming familiar with the controls before using real machines. It makes excellent sense to let students safely practice in an environmental friendly way. (Soldamatic, 2015) The welding school at the University put in an order the first augmented reality welding simulators and we expected them soon. There is no question that technology of this fashion can form an valuable part of their training, especially if students are unfamiliar with welding. I was involved in choosing which model of welding simulator would be purchased by the university. I had the opportunity to use this technology during the process and experience a virtual welding environment. The units are portable and set up quickly. The Augmented Reality Control and a helmet are identical to a welding power source and weldor's helmet. A special welding stand and jig are designed to position the work piece so the welding student has an opportunity to make the motions of moving a molten puddle in an augmented reality environment. Students create the hand eye coordination skills necessary to do the job of welding before the shop time starts. Students can even do the welding theory studies and testing online then blend the practical in during the day. This would require lab style classrooms with augmented reality units networked together for a whole class of students. The future looks like it will continue to change current established processes further.

Implications:
      Now that virtual and augmented reality equipment can be used in a multi interface blended curriculum, learners can use the following four styles of training interactions.
1. Instructor guided
2. VR and AR simulators
3. Online
4. Face to face instruction
Virtual and augmented reality welding simulators are used for students to practice the motor memory necessary to develop skills when welding real positions on steel. There could be no complete deletion of the work with the arc and steel in the real world, but training time is used for students to become competent in the physical movements required to weld. Not needing as much time in a fully equipped shop for practical projects saves electricity, consumables and materials (Lucia, Okimoto, Okimoto and Goldbac, 2015). This blended learning becomes the greenest option, which saves more than money. The big implication of this technology is a change of how students will be trained in skilled trades. Learners will spend time studying welding theory online, then use augmented reality trainers to practice the procedures, then face to face instruction on practical projects using  weld processes in the shop on real mild steel. In the abstract as well as the applied, modern education is poised to take advantage of this latest tech innovation. (Reede and Bailiff. 2016) To prepare for the near future, the training of Instructors will be required and they will need practice using this technology to enhance student learning can begin.
   
What does the future look like?
     The first thing I found interesting was that I have lived long enough to be able to compare what it was like in an older technology world versus what it's like now in the rapidly changing 2010's. I can reflect on how the methods of instruction changing nowadays, have evolved from when I was taught in the 1990,s. We turned pretty good, so we can’t deny the ultimate need of the adult learner to see purpose in what they are doing. An end goal to energize their work ethic. Students will always do well if correctly motivated to take charge of their learning. Who's to say changing the way we do things is better? This technology is ripe for application to current systems. “In our more than 100 years of building critical human infrastructure, we have seen a lot of technology advancements, and AR has a compelling value proposition in our industry right now. We are looking at AR applications that provide individual operators with data they need to perform specific construction and maintenance tasks remotely.” (Krunkel, Soechtig, Miniman & Stauch, 2016)  I am concerned that modern technology is not better for society overall. Certainly, students nowadays are attracted to more entertaining projects and things that grab their attention better. This modern technology should be attractive to the student population. I agree It is pretty cool. The WOW factor is huge. For now. Does it reduce the amount of instructors that we need in the future? Students will be able to study theory online before they even come to the welding school. I instruct weld theory now. "Technology has infused every aspect of society to essentially change the thought process in learning" (Merrrian & Bierema, 2014, p. 191) This will create staff changes eventually. The high-tech nature of this equipment brings maintenance and repair with it. I am someone who is responsible for the equipment in an 75 power source welding shop. We all could agree that reliability becomes an issue around students. Units would require regular servicing and repair. This can`t be missed. Welding requires equipment. If this equipment does not function properly, it causes the students trouble.  I could see that instructional assistant positions are necessary in concert with Instructors to provide the best education. The students then benefit from having additional help as they work through simulation style class study. I will continue to be involved with the direction of change of my trade overall.



References:

Lucia M., Okimoto L. R., Okimoto P.C., Goldbach C.E. (2015). User Experience in Augmented Reality applied to the Welding Education. Science Direct. Curitiba Brazil

Soldamatic from Seabery. (2015) Augmented Training for Welding. www.soldamatic.com

 Japanese Article mentioning Soldamatic welding training.

http://eetimes.jp/ee/articles/1606/24/news029.html



Merriam, S. B. and Bierema, L. L. (2014). Adult learning: Linking Theory and Practice. San Francisco: John Wiley & Sons.

Krunkel, N., Soechtig, S., Miniman, J. and Stauch, C. (2016) Augmented and virtual reality go to work: Seeing business through a different lens. Deloitte MCS Limited. Retrieved from https://www2.deloitte.com/content/dam/Deloitte/uk/Documents/technology/deloitte-uk-tech-trends-2016-augmented-and-virtual-reality.pdf


Practicing outside in the fabrication yard